![]() ![]() Players were expected to have their characters make multiple forays into these dungeons, exploring one section at a time and recovering what treasure they could, with retreats back to the local settlement for rest and recuperation in between the delves.ĭungeons could be of pretty much any size. Many of these dungeons were fairly large, facilitating long-term play. In fact, dungeons were there long before hexcrawls became a thing. The very first D&D campaigns involved an individual creating a dungeon, and the players creating characters to explore it. ![]() A good explanation of this type of campaign can be found in Matt Finch’s Quick Primer on Old School Gaming.Ī key part of the early years of this hobby was the dungeon (it’s right in the name of the game). ![]() D&D 5E – Old School and Encounter Balance.D&D 5E – Old School and Resource Management.Recently, I’ve been talking about using D&D 5E for an “old school” campaign style. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |